Sharkman Karate

Sharkman Karate

Fighting Style
Sharkman Karate serves as an upgrade to its First Sea counterpart Water Kung Fu, further enhancing the users control over their water based abilities.

Pros & Cons

Pros

["High damage output, making it effective for dealing with tough enemies and bosses.", "Fast attack speed, allowing for quick combos and sustained pressure on opponents.", "Water-based abilities provide unique effects, such as slowing down enemies.", "Versatile moveset that works well in both PvE and PvP combat scenarios.", "Relatively accessible in the Second and Third Sea, offering a strong fighting style for mid-to-late game players."]

Cons

["High requirements, including 400+ Mastery in Water Kung Fu, which can take time to achieve.", "Expensive to obtain, costing 2,500,000 money and 5,000 fragments, which may be challenging for newer players.", "Requires the Water Key, an additional item that can be difficult to acquire.", "Limited range on some moves, making it less effective against long-distance fighters.", "Energy-intensive attacks, which can drain stamina quickly during prolonged fights."]

Requirements

Location: Second SeaThird Sea

Mastery: 400

Cost: 2,500,000

Trivia

Despite being unrelated, theKilo AdmiralandFish Crew Memberuses Sharkman Karate's M1's as its melee.
Sharkman Karate is one of the only three fighting styles with no i-frame between M1’s,Water Kung FuandSanguine Artbeing the other ones.
Sharkman Karate is considerably the best way to grind forAuralevels, as all the moves are tick damage, especially[C] Great Sea Spearas it has lots of tick damage and can easily be followed by[X] Pressure Vortex.